Some companions lose their essential status upon reaching the lowest level of affinity and leaving the player character.They do, however, remain protected like other settlers and cannot be killed by NPC attacks (only by the player or their active companion or related action) Some companions lose their essential status when dismissed.If they're not healed within a set period of time, or when the player travels beyond a certain distance, they will leave and return to their last used home base. If one is playing in Survival mode, the companion must be healed when incapacitated, even after combat.If incapacitated, they will automatically heal after combat ends. Unlike Fallout 3, companions are marked as "essential" when acting as active companions, meaning they cannot be killed.The game has a number of temporary companions that will only be available during certain quests.
These are currently some minor downsides of PVoFS.Steal Owned Items (may upgrade to Hack or Lockpick) For example the sound of loading a holotape in your Pip-Boy or the lore entry unlock sounds of The Wasteland Codex mod. Some sound effects attached to the Player may follow the voice frequency settings if you setup a value higher than 1.0, meaning they will be slightly higher pitched.
SINCE THE MOD DYNAMICALLY CHANGES THE SOUND CATEGORY OF THE PLAYER IT IS COMPATIBLE WITH ANY OTHER MODS THAT REHASH, REUSE PLAYER LINES, OR ADD NEW LINES TO THE PLAYER, AND IT IS ALSO COMAPTIBLE WITH ANY LANGUAGES OF THE GAME.įrom v1.1 there're no compatiblity issues with slow motion effects such as Jet, VATS, VAFS, dying, etc.įrom v2.0 there's an added dynamic compatibility with any mods adding new Slow Time effects to the game - a new native function dynamically finds all Slow Time effects currently installed for the Player (vanilla, DLC, CC, or other mods) and makes the mod automatically readjust voice frequency after these effects ended, making PVoFS automatically compatible with any additional game content.Īny value below 0.95 may cause a visible delay between sound and lip movement! Additionally, the lower the value the higher the chance that your next dialogue line or a response by an NPC might interrupt your current line of dialogue! Use beyond the suggested frequency interval at your own risk. No known possibility for any compatibility issues with any mods.